Schim là một tựa game platformer sáng tạo và đẹp mắt mà có lẽ hơi lặp lại một chút. Được ra mắt trong ngày hôm nay, Schim đã thu hút sự chú ý của nhiều game thủ với cốt truyện độc đáo về những sinh vật có tên là Schim và hành trình tìm lại người chủ của chúng.
Trò chơi đưa người chơi vào vai một Schim bị tách ra khỏi người của mình, người đó đang trải qua những khó khăn trong cuộc sống. Mục tiêu của bạn là kết nối lại với họ thông qua việc đi qua các môi trường nguy hiểm. Tuy nhiên, bạn chỉ có thể bơi qua bóng đen và nhảy từ một đám dày đến một cái khác.
Schim đã thể hiện sự sáng tạo và hấp dẫn của mình qua việc sử dụng nguồn sáng không ổn định và bóng đen biến dạng và biến mất. Tuy nhiên, mặc dù có nhiều ý tưởng táo bạo, Schim vẫn lặp đi lặp lại quá nhiều với các môi trường đô thị và đồ vật tương tự.
Mặc dù có những hạn chế, Schim vẫn đáng chơi và mang lại cảm xúc sâu sắc về vấn đề sức khỏe tâm thần và khó khăn trong cuộc sống hàng ngày. Nếu bạn muốn trải nghiệm tựa game này, hãy trải nghiệm trên PC, PlayStation, Xbox hoặc Nintendo Switch ngay từ hôm nay! #Schim #GameMới #Platformer #SựKiệnNgàyHômNay
Schim is one of the I was most looking forward to this year, and I generally had a pleasant time with it. It’s a pretty platformer in which every object and living thing has a soul called a Schim. These frog-like critters live in the shadow of their host but can become lost when its object or creature is neglected, damaged or going through something life-changing.
You play as a Schim that gets separated from its person, who is going through a difficult spell in their life. There are no prizes for guessing that the goal is to reconnect with them. You’ll have to navigate some treacherous environments to do so, but the catch is that you can only swim through shadows and jump from one inky blob to another. If you miss a jump, you can take one extra little hop to reach it.
Developers Ewoud van der Werf and Nils Slijkerman play around with this idea in some joyful ways. You might hop between the shadows of trees and animals one minute and use a bounce house to travel some extra distance the next. None of this was incredibly difficult, though it took me a while to nail down the timing of jumps between conveyor belts in a factory level. I found some other mechanics mildly frustrating, such as getting to grips with how to launch the Schim in the correct direction from a spinning rotary clothesline.
The game is at its most creative and compelling when it plays around with inconsistent light sources and distended and disappearing shadows. There are some inventive ideas here, many of which are executed flawlessly. While there’s a fundamental joyfulness to Schim (which is styled as SCHiM), there’s a surprisingly affecting narrative that touches on mental health concerns and how regular folks struggle to get by.
Unfortunately, I felt that Schim was too repetitive overall. It doesn’t quite do enough with its core mechanic, and. tThere were too many stages set in urban environments with too similar objects to jump between. This bogged down what could have been a tighter and more rewarding experience. By the halfway point, I was more than ready for the Schim to reconnect with its human — not a great sign for a game that only takes about three hours to finish.
My main takeaway will be the . Each stage uses a couple of main colors and various shades of black to denote the shadows, objects and characters. The music, animations and backgrounds combine in gorgeous fashion. It often felt like I was playing a piece of living art. The visuals make for true lockscreen material and speak to the beauty that can emerge from minimalist, stylized renderings.
There are a ton of great ideas in Schim, which has a touching and rewarding ending. I just wish the journey to get there was more consistently enjoyable.
Schim is out now on PC, PlayStation, Xbox and Nintendo Switch. (It runs smoothly on Steam Deck too.)