Khai mở thế giới Look North: Bí ẩn đảo Tower of Heck trong Fortnite

Hôm nay, Look North World đã công bố trò chơi mới nhất thông qua Creator Label của mình: Tower of Heck: Super Only Up. Tower of Heck là một sáng tạo của UEFN, có thể truy cập cho tất cả người chơi Fortnite, và có một quãng đường chướng ngại thẳng đứng nơi mười sáu người chơi đua nhau để xem ai có thể đạt đến đỉnh – nếu có thể. Trò chơi ra mắt hôm nay trên nền tảng của Fortnite. FarBridge phát triển Tower of Heck để là một sân chơi cho người dùng thưởng thức cùng bạn bè, mặc dù không thiếu những thách thức nghiêm trọng. Tháp bắt đầu một cách tương đối dễ dàng, với độ khó tăng lên càng cao người chơi đi lên. Không có điểm kiểm tra, nhưng số xu người chơi thu thập và các nâng cấp họ có thể mua ở dưới tháp có thể nhanh chóng đưa họ quay trở lại nơi họ thất bại. Tuy nhiên, giám đốc sản xuất của FarBridge, Donald Harris, cho biết trong một cuộc phỏng vấn với GamesBeat rằng không phải lúc nào cũng nghiêm trọng: “Một phần của mục tiêu là có những khoảnh khắc nhìn thấy bạn bè của bạn trượt chân và chỉ cười khi bạn xem họ ngã. Mục tiêu là có nhiều niềm vui và trải nghiệm những khoảnh khắc ngốc nghếch… Nó mang chúng ta trở lại với thời kỳ cổ điển của thiết kế trò chơi: Thiết kế cho niềm vui trước tiên.” Look North World đã gọi vốn 2,25 triệu đô la vào đầu năm nay để hỗ trợ Creator Label, mà họ sử dụng để xuất bản và hỗ trợ các tiêu đề UGC ban đầu. Tower of Heck là tiêu đề UGC mới nhất được Creator Label hưởng lợi, cung cấp cho các nhà phát triển hỗ trợ tiếp thị, lời khuyên kỹ thuật và cộng tác trực tiếp với nhà xuất bản, trong số những điều khác. #LookNorthWorld #Fortnite #TowerOfHeck #GamesBeatNext Nguồn: https://venturebeat.com/games/look-north-world-reveals-farbridges-tower-of-heck-island-in-fortnite/

Look North World today announced the latest UGC game released through its Creator Label: Tower of Heck: Super Only Up. Tower of Heck is a UEFN creation, accessible to all Fortnite players, and features a vertical obstacle course where sixteen players race to see who can reach the top — if any of them can. While climbing, players collect coins they can use to purchase upgrades for if (when, inevitably) they tumble back down to the bottom. The game launches today on Fortnite’s platform.

FarBridge developed Tower of Heck to be a playground for users to enjoy with their friends, though it’s not without serious challenges. The tower starts off relatively easy, with the difficulty ramping up the higher players go. There are no checkpoints, but the coins players collect and the upgrades they can buy at the bottom of the tower can quickly speed them back to their point of failure.

However, FarBridge executive producer Donald Harris told GamesBeat in an interview that it’s not that serious: “Part of the goal is to have those moments of seeing your friends misstep and just laugh as you watch them fall. The goal is to have a lot of fun and experience those goofy moments… It kind of brings us back to the olden days of game design: Design for fun first.”

Look North World raised $2.25 million earlier this year to help fund the Creator Label, which it uses to help publish and support original UGC titles. Tower of Heck is the latest UGC title to benefit from the Creator Label, which offers developers marketing support, technical advice and hands-on collaboration with the publisher, among other things.


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GamesBeat spoke with Patrick Curry, FarBridge CEO, about the benefits of developing a game for a platform like Fortnite’s, and he cited the accessibility of the platform: “Games are usually very large productions, because they have to be. The economics demand that they are. But to be able to make a smaller, midsize game and launch it everywhere relatively quickly is really new and exciting to us. And with everyone in the world competing for players’ time and attention and eyeballs, being able to say, ‘Here’s a game. We know you own a device that can play it. And it’s free.’ You get a lot of mileage out of that.”

GamesBeat also spoke with Alex Seropian, CEO of Look North World, about its involvement with Tower of Heck: “This project is one of the areas where we are experimenting in new kinds of genres, creating original games, and sort of flexing that part of the business … . We are investing in exploring new kinds of play patterns and genres. We do look at this platform as the most efficient way to create new kinds of games, new IP, new game mechanics, because it’s fast and it’s less expensive. It’s a lower risk.”

Seropian also added, “In this industry, game take much longer, and they cost a lot more. The decision making process is vetted and the higher you go up that scale that the more risk is associated with those kinds of investments. Whereas in this space, I literally think anything is investable. We have way more things that we want to do than we could possibly do… In terms of making giving developers the opportunity to — dare I say — innovate, UEFN is amazing in that way.”

Curry added that Fortnite’s creative platform not only offers tools, but an audience of gamers as well: “We’ve been licensing Unreal Engine for years and making games in Unreal but then it was like, launch your game on Steam yourself, port it to consoles yourself, bring an audience yourself. Bringing the accessible tools and this audience who can see your game on the front page of Fortnite, hundreds of millions of people a month. That’s new and that’s very exciting.”

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