Câu chuyện phiêu lưu trong trang sách được tạo ra như thế nào

Cách mà cuộc phiêu lưu truyện cổ được tạo ra – Tất Cả Các Tương Lai Có Thể #The PluckySquireLeaping Into Action: The Plucky Squire là một trong những tựa game indie được mong đợi nhất trong năm#ThePluckySquireBạn đã bao giờ ước một nhân vật từ cuốn sách yêu thích của mình có thể nhảy ra khỏi trang giấy chưa?#CuộcPhiêuLưuTruyệnCổHãy tưởng tượng nếu họ thực sự có thể. Đó chính là ý tưởng đằng sau The Plucky Squire, một trò chơi video mới được thiết lập bên trong – và bên ngoài – một cuốn sách truyện.#ThePluckySquireTrò chơi theo chân nhân vật chính Jot, và cuộc hành trình của anh để cứu Đất Mojo khỏi phù thủy ác Humgrump.#ThePluckySquireĐây là một thiết lập truyện cổ điển, nhưng cuộc phiêu lưu lấy trên ý tưởng hài hước, chịu ảnh hưởng nhiều từ những tác phẩm kinh điển như The Legend of Zelda.#ThePluckySquireJot có khả năng nhảy qua thế giới 2D của các trang giấy và thế giới 3D bên ngoài – một bộ bàn làm việc lộn xộn nơi các vật dụng hàng ngày trở thành những trở ngại cao vút cho nhân vật nhỏ bé này vượt qua.#ThePluckySquireThe Plucky Squire là một trong những tựa game độc lập được mong đợi nhất trong năm nay, và đã nhận được những đánh giá tích cực từ các nhà phê bình.#TấtCảCácTươngLaiVới sự phát hành này đánh dấu kết thúc của một hành trình bốn năm của một trong những nhà thiết kế chính, James Turner.#TấtCảCácTươngLaiThe Plucky Squire kể câu chuyện trong phong cách cuốn sách truyện, với những nhân vật như phù thủy Moonbeard.#TấtCảCácTươngLaiJames có một câu chuyện truyền kỳ riêng.#TấtCảCácTươngLaiMột nghệ sĩ đam mê, anh đã học đồ họa máy tính tại trường đại học và có công việc tại một studio game ở London.#TấtCảCácTươngLaiSau chuyến du lịch tới Nhật Bản, những người bạn khuyên anh gửi hồ sơ cho các công ty game và anh đã được mời phỏng vấn với Genius Sonority.#TấtCảCácTươngLaiVấn đề duy nhất là James không biết nói tiếng Nhật.#TấtCảCácTươngLaiAnh đã đến gặp cứ, mang theo một người bạn dịch, và anh đã có được công việc.#TấtCảCácTươngLaiHành trình phát triển tựa game The Plucky Squire đã từ từ hé lộ dần dần với những chi tiết hấp dẫn giữa các trang sách và thế giới 3D ngoài kia.#TấtCảCácTươngLaiBiết đến phản ứng tích cực từ dư luận khi lần đầu tiên tiết lộ một trailer tại Summer Game Fest 2022.#TấtCảCácTươngLaiVới sự hồi hộp đến từnhững chiếc thẳng và ngoằn ngoaq và nổi bật từ dư luận là sự kỳ lạ khi Jot bắt đầu nhảy ra từ trang giấy và xuất hiện vào thế giới 3D bên ngoài.#TấtCảCácTươngLaiVới sự nháo nhào đào lên từ tâm trí công chúng, James Turner chia sẻ nhận định chất giọng: “sự không chắc chắn chỉ là điều mà bạn phải đương đầu với trong bất kỳ lối đi nào và trong quá trình phát triển”.#TấtCảCácTươngLaiNghe Newsbeat trực tiếp vào lúc 12:45 và 17:45 hàng ngày – hoặc nghe lại tại đây.

Nguồn: https://www.bbc.com/news/articles/c33vvlj76m7o

All Possible Futures A computer-generated image shows three cartoon characters - a witch, blue-skinned troll and a central, sword-wielding hero in a pink tunic - jumping out of the pages of a story book in a shower of green magical sparks. The book is set on a desk, with a houseplant, headphones, and various bits of stationery scattered around it, facing a window. Three tiny soldiers stand next to the book, and a miniature beared wizard in blue robes stands on an open page.All Possible Futures

Leaping into action: The Plucky Squire is one of the year’s most anticipated indie games

Have you ever wished a character from your favourite book would leap off the page?

Imagine if they actually could.

That’s the concept behind The Plucky Squire, a new video game set inside – and outside – a storybook.

The game follows title character Jot, and his quest to save the Land of Mojo from evil wizard Humgrump.

It’s a classic fairy tale setup, but the tongue-in-cheek adventure, heavily influenced by classics like The Legend of Zelda, has a trick up its sleeve.

Jot has the ability to jump between the 2D world of its pages and the 3D world outside – a cluttered desktop where everyday objects become towering obstacles for the tiny character to navigate.

The Plucky Squire is one of this year’s most anticipated independently developed games, and has landed to favourable reviews from critics.

And its release marks the end of a four-year quest for one of its lead designers, James Turner.

All Possible Futures A cartoon wizard character with a long white beard and blue robes holds a pair of headphones to his ear. He wears a gold medallion with a large, crescent moon-shaped pendant that matches the white lunar shapes on his outfit. Black writing on the purple page reads: "Ah, Jot my Lad!" He exclaimed. "I'm on a roll here, travelling to new musical realms!"All Possible Futures

The Plucky Squire’s story is told in a storybook style, featuring characters including the wizard Moonbeard

James has a fairy tale story of his own.

A keen artist, he studied computer graphics at university and got a job at a London game studio.

During a holiday to Japan, he tells BBC Newsbeat, friends encouraged him to send his portfolio to games companies and he got an interview with Pokémon spin-off developer Genius Sonority.

There was just one problem – James didn’t speak Japanese.

He turned up anyway, bringing a friend who translated, and he got the job.

“The good thing about being an artist is that your work can speak for itself,” he says.

“And then I was moving to Japan the next month to work on Pokémon Colosseum.”

James’s work was eventually noticed by Game Freak – the makers of the mainline Pokémon titles – and he ended up credited on about 20 games, working his way up to art director on 2019 Nintendo Switch titles Pokémon Sword and Shield.

James speaks fondly of his time in Japan but says he’s “always had a passion for doing, building things from scratch”.

He was looking to return to the UK, and had long wanted to set up his own studio, and discussed the idea with longtime friend Jonathan Biddle, who’s based in Australia.

Despite being on opposite sides of the world, they took the plunge and founded All Possible Futures.

Now they just needed a game to make.

All Possible Futures A 2D character stands on a piece of cardboard decorated with a drawing of a grassy hill. The corrugated material gives the hill a 3D effect, and the main character folds with the paper as he passes through a crease. All Possible Futures

Jot can also jump into drawings scattered around the 3D world

James says the idea for The Plucky Squire came from picture books he’d been reading to his young son.

“I thought that could be a fun new twist on an action adventure where you’re walking around inside the pages,” he says.

After landing on the idea of a game set inside a book, James says he and Jonathan discussed putting “a surprise on every page”.

This got them thinking: “What would be the ultimate surprise?”

“We thought the ultimate surprise would be if you could actually jump out of the book and into the 3D world,” says James.

“That could be really kind of jaw-dropping, Matrix-style twist where you think you know the world but suddenly it’s completely different.

“And that caught our imagination.”

It also caught the public’s imagination.

The first glimpse of The Plucky Squire was a trailer seen during a showcase at 2022’s Summer Game Fest.

The 90-second clip ends with hero Jot popping out of the storybook’s pages and emerging into the 3D world outside.

There was a huge, positive response, with comments describing the moment as “mind-boggling”.

James and Jonathan had talked about keeping the dimensional switch under wraps until release, watching word-of-mouth spread as people discovered the secret.

“But you do want to get people excited and interested,” he says.

“And so it made sense to reveal that surprise.”

The reaction showed the team it was the right decision, says James, and also reassured him they were on to something.

“The more people are excited for what you’re making, and the greater the amount of people excited for what you’re doing, the more energy that feeds into the project,” he says.

“And it’s quite a positive reinforcement.”

All Possible Futures A tiny pink hero character is dwarfed by glass bottles labelled as watercolours with pipettes sticking out of the top. He's advancing towards a small plastic yellow speaker with a model of a cartoon wizard clad in blue robes on top of it.All Possible Futures

Dimensional jump: The 3D sections of the game take place in between art supplies and other objects on a bedroom desk

But with excitement comes expectation, and The Plucky Squire was pushed back from its original 2023 release date to allow the team to polish it.

James admits the decision led to a “difficult conversation” with publisher Devolver Digital – the indie-focused company that’s released hits including Cult of the Lamb and Enter the Gungeon.

“And then it’s uncomfortable, but so what?” says James.

“Discomfort is just something you have to deal with in any walk of life and in development.

“You just have to do what’s right each step of the way and then hopefully you can work things out, and in this case we did.”

Throughout development, James and Jonathan worked from their homes in the UK and Australia, recruiting other team members based around the world as the project grew.

James says things have worked well despite the geographical spread, though he admits time differences did make things trickier once deadlines started looming.

Delaying The Plucky Squire had another, probably unplanned benefit.

The recent release of Astro Bot and the announcement of Sony’s upgraded £699 PlayStation 5 Pro has reignited some long-running debates among gamers.

Do people value games over graphics? And have blockbuster games lost their sense of fun as big companies race to create a new multiplayer hit or cinematic narrative adventure?

These are less pressing questions in the more creative indie space where James operates these days, but he agrees that people see a gap in the market.

“I think the desire for those kind of games are definitely there as an alternative to those kind of AAA more serious, darker kind of games,” he says.

“It’s nice to have a broader palette.

“Some people can enjoy that kind of game, other people might enjoy this one.

“And I am glad that we’re there – this bright and breezy console game to hand to those people.”

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